As mentioned previously, we have been playing WotC’s Dawn of Defiance campaign for Star Wars of late. In the party, there is a neurotic Duros Scoundrel, a lacivious Twil’lek Scoundrel, a human Soldier who hates the Empire with a passion but loves to wear Stormtrooper armour, and a human Noble who seems to have some ability with the Force.
So far, we are just approaching the end of the first part, The Traitor’s Gambit (just about to bust into the Imperial prison on Felucia), but I am already sold on the concept.
Free, downloadable campaigns – has to be the way forward. As anyone who knows anything about RPG publishing knows, adventures always sell in tiny numbers compared to more meaty sourcebooks and supplements (there are exceptions, but they are rare). On more marginal games, it can be difficult to get your money back. However, if a publisher does them as free downloads, then he gets to support his game properly, but saves on the print costs.
Well, as a GM, you can suddenly start shuffling papers about and order them in the way you want during a game. No need to have piles of paper lying around with information useless to the current session – just take what you need.
The best thing though (and this is so simple, but true nonetheless) is that you can write on the printed adventure and make notes as you go without resorting to scrap paper that inevitably gets lost. You can highlight important passages thatmust not be missed (that might otherwise lie buried in mountains of text blocks), jot down notes on maps, and keep track of hit points on the actual stats of characters, rather than the aforementioned scrap paper. You can even ‘recycle’ the adventure when it is complete.
You would not do any of this with a book you bought and paid for. But some print outs? From now on, I think this is the only way to run a campaign (he said, about to embark on a new D&D campaign that uses nothing but books. . .).