I picked up one of these guys cheap not so long ago, and could not wait to put it together.
Resin models with a lot of parts like this often end up in a superglue-finger-encrusted mess for me, but this model was something of a delight. due in no small part to the excellent construction guide here. Well worth a look if you have one of these models.
I went for a mobile pose, as if the Knight is just picking up speed but, honestly, with all the links and joints present you can go for just about any pose you like – static, as if it were on parade, or crouching down with sword ready, samurai style.
My Knight (currently named Titus, though I may change that) is walking along, gun and head pointed towards a target that is about to get the raised sword in the face. The forward motion meant the model had to be tilted forward a little (left to its own devices, it would lean back about 15 degrees or so) but that just required a small part of a sprue to be placed under the right foot, which is easily disguised during the basing process.
As with many vehicles, the painting was simplicity itself and very quick, despite the model’s size (it towers over a regular Knight Paladin). The whole model was drybrushed Gun Metal, then Catachan Green was painted on most of the armoured plates. A few others were painted Averland Sunset and Black. Then it was just a case of doing the silver edging and picking out details such as the piping and exposed ammunition at the back (above – seems to be a favourite feature on this model!).
After that, the Magic Goop came out to cover the detailing and silver, and used as ‘lining’ on the armour plates to pick out the panelling. After that, a quick touch up to cover up the inevitable mistakes, then on to basing and, finally, the transfers (pinched from those I did not get round to using on Gerantius).
The whole painting process took just a few hours on a very lazy Saturday.
As the transfers dried, I could not wait to get this chap out onto the field of battle, and so hastily arranged a fight with an Imperial Guard force. You can see the results of that battle here.
The cool thing about the castigator is the points cost – most of the variant Knights have ‘odd’ points which makes them difficult to fit into a ‘standard’ Knight army. Four Paladins and/or Errants makes up for a 1,500 point force, more or less, but put a variant in and suddenly you have a big points deficit that needs to be filled and the Knights simply do not have the options to make it up themselves. You end up with odd situations like three Knights and an Assassin that has come along for the ride.
However, a Castigator is 380 points which, given that an Errant is 370, makes it very easy to include in a ‘normal’ 1,500 point army.
In play, the Castigator is not without its issues. It only has one ranged weapon which means you have to charge what you shot at and, given the power of that gun, what your shot at is probably dead anyway. Eight S7 shots, AP3, re-rolling misses does not leave a lot standing.
On the other hand, the Castigator gets a 3D6″ run (nice) and its sword, while not a Destroyer weapon, has the ability to hit everything in base contact with the Knight, plus deal a lot more hits to models a little further away. The Castigator is an out-and-out horde-killer though, it has to be said, a bunch of AP2 S10 attacks makes it a vehicle killer in close combat as well.
However, the best reason to include it in a force? It looks damn good, and that is really the only reason you need!