We are continuing our (re)fighting of the Badab War, with the Marines Errant trying to smash the Mantis Warriors line on Bellerophon’s Fall.
In our last battle, the Marines Errant had delayed their landings on the industrial moon to take advantage of the disruption the Salamanders’ landings had caused. Deploying swiftly on the moon’s surface, the Marines Errant tried to break through the Mantis Warriors’ line – but the Secessionists held.
As the Marines Errant committed more units to the fight, the Mantis Warriors enacted one of their classic strategies. Melting away from the assault, they would attempt to break contact from the Marines Errant so they could reengage on their own, stronger terms.
We are adapting one of the scenarios from the old Battle Missions book for this fight, Cut and Run. Ostensibly it is supposed to be used for Orks, but the general strategy shown works well for the Mantis Warriors, so we will swipe it for our campaign!
The Mantis Warriors will be deploying first, close to the centre of the table, and throughout the battle their units will be able to shoot and/or charge if they flee from combat (representing the cut and run tactics). They will have the option of standing against the Marines Errant and fighting or, from turn three onwards, skipping backwards off the table to fight another day.
Victory is based purely on Kill Points – 3 for an HQ, 1 for Troops, and 2 for everything else.
The Mantis Warriors prepared a hasty line at the edge of a disused refinery, intending to stall the advance of the Marines Errant, giving them a bloody nose for good measure before retreating.
Almost immediately, things started to go wrong for the Mantis Warriors as the close combat Terminators of the Marines Errant thundered through the barricades, slaying every Terminator except the sergeant.
The Mantis Warriors Sergeant managed to escape the destruction of the barricade, and through the smoke and debris, he spied the Chaplain leading the Marines Errant force. Determined not to let his brothers go unavenged, he charged, seriously wounding the Chaplain with a vicious cut from his Chainfist. Unfortunately, the Chaplain recovered quickly and smashed him to the ground.
Meanwhile, the Marines Errant flew a Thunderhawk overhead, dropping an Assault Squad right behind the Captain of the Mantis Warriors. Taking advantage of his surprise, the Assault Marines piled into him, but the Captain made good account of himself, cutting five of them down before finally succumbing to their greater numbers.
By now, the surviving Mantis Warriors had retreated to a second line of barricades, and a Tactical Squad faced off against the oncoming Terminators. The Tactical Sergeant managed to dispatch the Marines Errant Chaplain with his power Sword but, by now, the Marines Errant just had too many units in the area. As the second Tactical Squad fled the battlefield alongside a heavily damaged Land Speeder, the assault Terminators carved through the last of the Mantis Warriors before tearing apart their Rhino.
The State of the Campaign
The Mantis Warriors are taking a beating from the Marines Errant and in our next set of games, they will be trying to stage a Fighting Withdrawal in an attempt to slow the advance of the Loyalists.
However, it is not all bad news, as they have had success in disrupting the landings of the Salamanders, and are now preparing a deadly ambush as Vulkan’s marines try to advance into Secessionist territory…