Well, it has been a long, long tale, spanning more than eighteen months and nearly 90 battles – but we have finally finished the Realmgate Wars saga from the Age of Sigmar!
This stemmed from a mad, desperate idea way back in the latter half of 2015, whereby we would play through every Battleplan in the Age of Sigmar storyline, collecting and painting every model needed to do every one of them justice.
There is a very strong storyline running through the Age of Sigmar, so I thought it might be fun to look back, going right to the humble beginnings of the crusade, and see just how long this path has been.
Grab a coffee and settle yourself down, as this is a long tale!
Lightning Strikes & Reclaim the Fallen
We started off with the Lightning Strikes Battleplan in Battletome: Stormcast Eternals (the original one), that basically combines all the scenarios in the starter set into one big fight. The Stormcast Eternals arrived on the Brimstone Peninsula in the Realm of Fire, fighting to knock the Bloodbound back long enough to open a Realmgate to Azyr and thus bring in the main portion of Sigmar’s force. We met Lord-Celestant Vandus Hammerhand for the first time, along with his nemesis, Lord Khul. Vandus laid Lord Khul low in this first clash, forcing Bloodsecrator Threx to lead an attack to try to reclaim the wounded Lord Khul.
Unfortunately, for Threx, this attack failed. While the Stormcasts had their own problems with a rogue Lord-Celestant pushing far too far forward into Bloodbound territory to stake his own claim to glory (Battleplan: Hold or Die), Lord Khul finally picked himself up, dusted himself off, and started a long, lonely march to the Gate of Wrath. Bloodsecrator Threx was too old and too wise to face the anger of his lord, so he took command of one of the Skull Keeps surrounding the Gate of Wrath, at what he felt was a safe distance from the furious Lord Khul.
Unfortunately for him, this Skull Keep was the target of the Stormcasts’ next attack. Despite Lord Khul enacting a bloody ritual that summoned waves of Khornate Daemons to keep the Skull Keep out of Sigmar’s hands, Bloodsecrator Threx fell in the battle.
The Stormcasts kept the pressure on the Bloodbound, forcing their way up the Brimstone Peninsula until they breached the ring of Skull Keeps and launched an attack on the Gate of Wrath, a Realmgate that Lord Khul was using to bring countless daemons in from the Realm of Chaos. Lord Khul was hoping to enact his final rite to transcend into daemonhood and while the Stormcasts were successful in smashing the Bloodbound, they failed to do so in time to stop Lord Khul’s ascension.
With a furious roar of victory, Lord Khul unfolded his new wings and took to the skies, out of the reach of Vandus Hammerhand.
The Trap & Raze to the Ground
With the war going strong for Sigmar in the Realm of Fire, the God-King sent more Stormcast Eternals into the Realm of Life, with the dual aim of shaking the hold of Nurgle on the Jade Kingdoms, and seeking out the Goddess of Life, Alarielle, for an alliance.
The Sylvaneth felt the arrival of the Stormcasts and knew this was a chance to drive out the Rotbringer forces that had occupied their lands for centuries. Ambushes erupted across the Jade Kingdoms (reflected by Battleplan: The Trap), and many Rotbringer fortresses were destroyed (giving us our first chance to use the new Chaos Dreadhold).
Man the Gates
The Stormcasts were not slow in their attacks on Nurgle-held strongholds, and a force attacked the Rotfane, a fortress under the command of Blightmage Slaugoth, whose open gates spewed a constant pestilent wind. Repulsed in their initial attacks by strong defenders of Nurgle, the Stormcasts had no time to muster a second assault and were force to move on as the Sylvaneth continued to die from the diseases blasted out of the Rotfane.
The first strategic target for the Stormcasts was the Gates of Dawn, an important Realmgate that would allow the Storncasts to bring reinforcements into the Jade Kingdoms, while undercutting Nurgle’s ability to bolster the Rotbringers. However, the Rotbringers knew the Stormcasts were coming, and threw up an armoured ring around the Gates of Dawn. Gathering momentum, the Stormcasts punched through the line, and regrouped to begin their main attack.
Despite having seized the Gates of Dawn, the Stormcasts were unprepared for Nurgle’s cunning ploy. The Gates of Dawn shook, before Bolathrax, a Great Unclean One, emerged from the Realmgate ahead a horde of daemons.
Worse, a Verminlord Corruptor, Vermalanx, was searching for the Goddess of Life himself, and he believed the Stormcasts could lead him to her. Gathering the Clans Pestilens, he lent his weight to the attack.
The Stormcasts drove the combined Nurgle force off, but only at great cost – Lord-Celestant Gardus paid for the destruction of the Gates of Dawn by being dragged into Nurgle’s own garden within the Realm of Chaos…
While the war raged in the Realms of Fire and Life, Sigmar also dispatched armies to the Realm of Metal, where the forces of Tzeentch held sway. At first, the realm seemed deserted of any life, but soon enough the Stormcasts found themselves under attack from the Bleak Horde, dedicated followers of Tzeentch.
Storm the Walls
The Bleak Horde was led by a Sorcerer Lord called Ephyrx, and he was nothing if not cunning. He drew the Stormcasts to his place of power the Eldritch Fortress, where he planned to use their own magical energies to fuel a mighty spell.
The Stormcasts managed to take the outer walls of the Eldritch Fortress before Ephryx unleashed an enchantment that blasted their entire force away from the castle. However, the Lord-Celestant had gained a brief glimpse of something extremely powerful within the Eldritch Fortress – Sigmar’s own hammer, Ghal Maraz…
By now, things were hotting up in the Realm of Life. The Gates of Dawn had been taken by the Stormcasts, but were subsequently utterly corrupted by Nurgle, and now Gutrot Spume and his Blightkings had taken command of a Brayherd tribe who possessed the Dirgehorn, a powerful magical artefact that sowed discord and bleakness whenever it was blown. Though the Stormcasts tried to end this reign of terror, they were beaten back by the combined force of Gors and Blightkings, but now had a new mandate – find the hiding place of Alarielle, Goddess of Life, and form an alliance.
Out of the Mist
The Verminlord Vermalanx was still pursuing the Stormcasts and Sylvaneth, hoping they would eventually reveal the whereabouts of Alarielle. He concocted a plan whereby a Plague Furnace would spew out a poisonous fog so deadly, the Sylvaneth would have no choice but to attack – he would then grab an important looking one, and question it until Alarielle’s hiding place was revealed.
During the battle, a nearby Realmgate stirred, and from it appeared Lord-Celestant Gardus. Having survived Nurgle’s garden, Gardus had received a vision that gave him information critical to winning the war in the Realm of Life. Though the Sylvaneth were beaten back from the Plague Furnace, Gardus managed to escape and carry his vital news back to the Hallowed Knights.
Kill the Beast
Gardus told the Hallowed Knights that Alarielle’s hiding place was close by – if they could just get to the Oak of Ages Past, they had a good chance of finding her. However, the path was blocked by Pupa Grotesse, a Great Unclean One who was polluting the River Vitalis, turning it into the Gelid Gush. This was the Battle of Rotwater Blight, and would see Nurgle mass his most powerful forces yet, led by the Glottkin.
The Stormcasts were roundly defeated by the army of Nurgle, but Lord-Celestant Gardus led his army past the Great Unclean One, and found a hidden portal beneath the Gelid Gush. Descending under the putrid waters, the Stormcasts discovered the Athelwyrd, Alarielle’s secret glade…
War of Storms
Unfortunately, Nurgle’s eyes were watching closely, and the Stormcasts had inadvertently led the entire Grand Congregation of Nurgle straight to the Goddess of Life – a combined force of Rotbringers, Nurgle Daemons, Clans Pestilens Skaven, and Brayherds. In a mighty clash, the Sylvaneth and Stormcasts quickly formed an alliance to hold back the Nurgle advance long enough for Alarielle to escape.
The Grand Congregation of Nurgle, led by the Glottkin, was unstoppable, and the Athelwyrd was lost. However, a last ditch defence by the Stormcasts of the Hallowed Knights allowed Alarielle to escape.
The Tables Turned
Alarielle had been found, but the armies of Nurgle were irresistible in the Realm of Life – but the Stormcasts were about to get help from an unexpected quarter in the Realm of Fire.
Khorne Lord Kaelgor had ruled the Obsidia Isle and surrounding areas with an iron fist for centuries, but the Stormcasts were determined to drive him out. They launched an attack upon his main stronghold, the Fortress of Embers, but while initially successful, a massed charge by the Bloodbound forced them back. Soon surrounded, the Stormcasts prepared to sell their lives dearly – and then, a massive comet smashed into the battlefield, opening up lava-filled chasms that swallowed Bloodbound units whole.
Emerging from the comet came the Seraphon, new defenders of Order who tore into the surviving Bloodbound to bring Sigmar a great victory.
Purge the Corruption
The Seraphon struck Chaos forces across the Mortal Realms, hammering their age-old foes with a series of lightning strikes that delivered crippling damage to the schemes of the Ruinous Powers.
They next turned their eyes to Ghyran, targeting the Runnel Pits the Clans Pestilens had been using to make offerings to Nurgle. Though the Skaven would recover, this attack set back their plans greatly.
The Cursed City
Sigmar launched a new wave of attacks in Chamon, intent on recovering his ancient weapon, Ghal Maraz. However, upon returning to the Eldritch Fortress, the Stormcasts found it was… gone! Some power of Tzeentch had scooped the Dreadhold out of the ground and relocated it. The Stormcasts set off in pursuit, searching for information to track it down, and in so doing they came to Elixia, the Shattered City. Within the narrow streets, the Bleak Horde attacked, but the Stormcasts were aided by Celemnis, the Silvermaiden, a weaponsmith tortured and killed by worshippers of Tzeentch. Once the Bleak Horde had been defeated, Celemnis pointed the Stormcasts to where they should look next.
Death at the Dais
Celemnis had directed the Stormcasts to a Dragonfate Dais within a shattered hamlet near the Argent Falls. While trying to divine the key to unlock the power of the dais, the Stormcasts were ambushed by Skaven whom the Tzeentch Lord Ephryx had dispatched to slow Sigmar’s warriors down. The Skaven inflicted savage losses with their Stormvermin and Stormfiends, but were eventually repulsed, and the Stormcasts used the Dragonfate Dais to commune with the great drake Dracothion, who told them to look to the floating Great Crucible, from which the Argent Falls flowed.
Battle Against Time
Harnessing the power of Dracothion, the Stormcasts persuaded the Great Drake to do battle with the Godbeast Argentine, the Silver Wyrm, in the skies over the Great Crucible as they fought through the many layered defences of the Bleak Horde to reach the new resting place of the Eldritch Fortress. However, Argentine fought off Dracothion and turned his powerful breath to melt the silver sea the Stormcasts were crossing…
Retrieve the Relic
Finally, the Stormcasts reached the Eldritch Fortress and immediately made their assault against its walls. However, the Sorcerer Lord Ephryx had positioned the fortress under the Shardgate, a Realmgate that led straight to Tzeentch’s own kingdom in the Realm of Chaos, and a Daemongale was blowing, casting hordes of daemons onto the battlefield. Under such numbers, the unthinkable happened, and the Stormcasts were repulsed.
The Stormcasts mustered another attack on the Eldritch Fortress in a desperate bid to reclaim Ghal Maraz, but Ephryx had another trick up his sleeve – enacting a great enchantment, he caused the Eldritch Fortress to rise into the air, towards the Shardgate. If he succeeded, the whole fortress would be relocated in the Realm of Chaos, along with Ghal Maraz! The Stormcasts fought doggedly and, this time, they breached the walls and seized Sigmar’s holy weapon.
On Tainted Ground
Though Ghal Maraz had been returned to its rightful owner, the forces of Order could not pause in their assault against Chaos. The Stormcasts of the Hallowed Knights had to move quickly to lend aid to the Sylvaneth as Skaven of Clans Pestilens tried to drive them from the Mossgleam Glade.
With Ghal Maraz back in Azyr, Sigmar was able to awaken his greatest champion – the Celestant-Prime. One of the champion’s earliest battles was atop the Anvil Mountain in Chamon, against the forces of the Bloodthirster Khrul’Sath the Slaughterer.
At the Threshold
Despite being buried deep within their lodges, the Fyreslayers could not escape the predations of Chaos and, in the Realm of Fire, under the Furios Peak, they defended their stronghold against the Bloodbound of Lord Bruul.
Fortresses of Death
Sigmar was determined to keep up the pressure on the forces of Chaos, and his next target was the Bloodbrass Bridge, connecting the Realms of Fire and Metal through a Realmgate. Each side of the bridge had a fortress protecting the route – one held by the forces of Tzeentch, the other by the Stormcasts. Launching an attack, they tried to claim this important strategic point.
On Thin Ice
Not everything was going the way of Order though, and having been forced out of her hiding place in the Athelwyrd, Alarielle had become dormant and was now in the hands of the Lady of Vines, the Sylvaneth making a desperate exodus from the Rotbringers who pursued them.
The Hidden Artefact
The Rotbringers moved ever closer to the small band of Sylvaneth and Stormcasts who were racing to escape them. On the frozen Sea of Serpents, the forces of Nurgle caught the escapees, and threatened to cut them off.
In the Realm of Fire, the Skaven of the Clans Verminus rose from the depths to launch a devastating attack on the Fyreslayers of Vostarg Lodge, capturing one of the Runesons before they were beaten back. The Fyreslayers launched a desperate bid to reclaim him before the Runeson could be sacrificed in a Verminlord’s cruel rites, setting into motion events that would shake all the Mortal Realms.
As well as losing their Runeson, the Fyreslayers had lost most of their vaults to the Skaven, so when the Stormcasts proposed an alliance that would see the Fyreslayers become rich again, they had no choice but to agree. However, the Stormcasts wanted great service from the Fyreslayers, starting with aid in attacking a fortress of Khorne. Along the way, the Stormcasts and Fyreslayers were ambushed by a combine force of Bloodbound and Skaven.
Meanwhile, Khorne had been eyeing Nurgle’s progress in the Realm of Life with envy, and saw his brother was close to capturing Alarielle. He could not allow Nurgle such an easy victory, and so hurled Skarbrand at the Sylvaneth. However, Alarielle had conjured an enchanted shield that caused the angry Bloodthirster to be thrown off course – straight into the the trap the Seraphon had laid for him.
Back in the Realm of Fire, the Stormcasts revealed the full extent of their plans to the Fyreslayers – they intended to enter the Bloodkeep, where Skarbrand was imprisoned, and steal the Brass Chain that held him. This would give control of the Bloodthirster to Sigmar, effectively taking one of Khorne’s greatest weapons out of the war and, as luck would have it, Skarbrand himself did not appear to be home. However, as Stormcast and Fyreslayer emerged inside the fortress, they were unaware that Skarbrand was returning. Skarbrand beat the forces of Order back and forced them to retreat from the fortress – however, they had disturbed a rune that began to float through the Mortal Realms, unerringly towards an unknown destination…
Breach the Line
The Sylvaneth had broken free of the Rotbringers and now turned their thoughts to planting Alarielle’s soulpod so the goddess could be reborn into her war aspect. They had found the perfect place to do so but, upon arriving, discovered that the Rotbringers had beaten them to it – the Sylvaneth and their Stormcast allies had to break through the Rotbringer line in order for Alarielle to be reborn.
In the Realm of Death, dark things began to stir as the forces of Chaos launched their own offensives to bring the children of Nagash under their dominion. In Nulahmia, Neferata, the Mortarch of Blood, was forced to quickly rally her armies to fend off the Slaaneshi host that had found her.
Path of Retreat
In ages past, Tzeentch had bound his greatest Lord of Change, Kiathanus, breaking the daemon’s true name into nine fragments and scattering them across the Mortal Realms. The Watcher King, one of the Gaunt Summoners, had schemed to free Kiathanus, and thus claim enough power to topple the Everchosen. It was at this point that Archaon appeared, and demanded to know exactly what the Gaunt Summoner thought he was up to. The Watcher King had no option but to run for his life – but he did not run far.
Never Give Up
The Stormcast Eternals had fought hard to keep Kiathanus imprisoned, but Archaon had merely used this as bait and, as the Stormcasts advanced, the Everchosen led a massive army to crush them entirely. In doing so, he dealt Sigmar the greatest defeat yet in the Realmgate Wars. Just two Prosecutors managed to escape the trap to take news of the loss to the God King.
Archaon was far from finished with the forces of Order, and his next attack was against the Seraphon. As a (loyal) Gaunt Summoner kept the Slann Starmaster occupied, the army of the Everchosen dealt a crippling defeat to the Seraphon.
Ambush at the Cursed Temple
However, the Seraphon had earned their own victories too. A small Slaaneshi Host had managed to penetrate the Celestial Realm, and were hunting old temples for clues as to the whereabouts of their God. Feeling they were getting a little too close, Starmaster Kuoteq arranged an ambush in an abandoned temple, driving them out of the Celestial Realm.
At Search’s End
The power struggle between Sigmar and Archaon provided many opportunities for other forces in the Mortal Realms, and Verminlord Corruptor Sepskrik was fast to take advantage. He had found the location of the Serpentstone, an important artefact that would allow him to unleash the Undulant Scourge across the Mortal Realms, one of the Thirteen Great Plagues. Fortunately, Starmaster X’loc X’hul arrived to put paid to these plans, at least temporarily.
The Putrid Bog
The Plague Monks of Clan Rotclaw were similarly boisterous, and their foul plans had upset the balance of power in the Jade Kingdoms by raising a Warpstone monolith within Withertree Bog. Those living closest to them raised enough gold to hire the Fyreslayers of Baeldrag Lodge to pull the monolith down.
The Verdigris Plains
Within the Realm of Metal, two Realmgates stood close to one another – one controlled by Skaven, the other by the undead of Lord Helmut von Drakenspyre. Both coveted the Realmgate of the other, and with the disruption caused by the wars of the Stormcasts against the armies of Tzeentch, both felt it was time to stake a claim. In this first clash, the forces of Death simply rolled over unprepared Skaven, immediately putting the ratkin on the back foot.
Revenge at Blackblood Weald
The Skaven were forced to retreat from the overwhelming undead hordes, and they put up a desperate rearguard. However, though they deployed some of their most powerful weapons, von Drakenspyre had sent his personal harem on board their Coven Throne to defeat the Skaven.
Into the Realm of Fire
Taking the Realmgate from the Skaven, the forces of Death, led by Lord Drakenspyre himself, moved into the Realm of Fire to finish off the Skaven and stop any reprisals. However, on their homeground, the Skaven proved devastating, and they forced the undead back into the Realm of Metal, to re-establish the status quo that had existed before either army had marched.
The Chamber Unleashed
Sigmar had recovered from his defeat against Archaon in the Realm of Metal, and now he had a brand new weapon – the Chamber Extremis. His first target for the Dracoth riding Stormcasts was the old city of Vellixia, once a monument to the God King and now in the hands of Khorne. In a series of lightning fast attacks, the Chamber Extremis defeated the daemonic hordes within and delivered the city to Sigmar.
The Realm of Death was the territory of Nagash, but the forces of Chaos had pressed upon it hard for centuries. A roving warband of the Bloodbound encountered the forces of Mannfred von Carstein, Mortarch of Night, and they quickly moved forward to claim skulls. Mannfred was defeated in this battle and forced to flee, only to run into more Bloodbound and be captured…
Clash of Fates
Archaon was preparing a new offensive against the forces of Sigmar, but the battle of Chaos against Order did not cease. Atop a volcano in Aqshy, the Sorcerer Lord Xergon Ninefates was enacting a ritual a gateway to the Realm of Chaos and thereby gain the attention of Tzeentch himself. However, Slann Starmaster Azqualta had other ideas…
In Ghyran, the Skaven were on the move, to attack the Eventide Grove, a place truly sacred to the Sylvaneth. As Warpfire Throwers torched the trees surrounding the Realmgate, the Forest Folk raced to halt the encroaching Skaven. A bloody battle erupted in the grove and while the Skaven were eventually beaten back, too many Sylvaneth had been killed to ensure they could hold onto their place of power.
Archaon’s plans were falling into place, but the Everchosen needed access to the underways beneath the Howling Cities of the Beastplains in Ghur. These were dominated by tribes of Spiderfang Grots and their Gargant slaves. After seeing his forces repulsed time and again from the tunnels, Archaon led an attack himself, designed to smash the power of the Spiderfang tribes. Leading his Chaos Warriors into the heart of Grot territory, he attacked their breeding grounds, smashing huge stores of spider eggs and gutting the power of the tribes.
The Sacred Glade
The Rotbringers kept the Sylvaneth under pressure in the Jade Kingdoms, marching on the glade in the Greatstump, long coveted by Nurgle. Led by Treelord Ancient Haaldhorm, the Sylvaneth quickly rallied when they realised they were under attack, with Kurnoth Hunters appearing for the first time. However, the Rotbringers were determined, and yet another glade sacred to the Sylvaneth fell to the forces of decay.
Site of Power
A Lord-Relictor of the Hallowed Knights led a small force of Stormcast Eternals through the Arch of Bones into the Realm of Death, to recover the remains of several War-Priests who had perished in the Dragonfate Chamber. However, their presence alerted the Ghoul King Marrowthirst, who quickly gathered his forces and wiped out the Stormcast expedition.
The Fiend’s Lair
The Realm of Death was beginning to stir, and not always to forces of Nagash’s liking. The Gloom Tribes had long been dominated by the Vampire Queen Cyssandra and they hired the Fyreslayers of Runefather Hursgar-Grimnir to end her reign. The Duardin entered her subterranean lair, and dragged the vampire queen out of her fortress before dispatching her.
Archaon launched his next great effort to defeat Sigmar, beginning the Godbeasts campaign – a plan to enslave the greatest creatures of the Mortal Realms, turning them into an unstoppable force that would batter down the very doors of the Celestial Realm. The Stormcast Eternals were spreading throughout the Realm of Fire, but the Blood God now drew a line in the fiery ground, dispatching his consort, the Daemon Queen Valkia the Bloody to fight alongside the Bloodbound of Lord Khul. Unfortunately, their first battle saw a great defeat that allowed the Stormcasts to push right through them.
Beneath Warring Storms
Nurgle saw the Blood God’s weakness in the Realm of Fire, and he sent Maggoth Lord Bloab Rotspawned to unleash a powerful disease that would lay low the forces of both Sigmar and Khorne, allowing the Lord of All Things to begin dominating Aqshy. However, Sigmar was ready for Nurgle’s ploy, and he dispatched the Hallowed Hunt, led by the Celestant-Prime himself, to break the back of the Bloodbound and defeat Nurgle’s champion.
Against the Horde
High above these battlefields lay Orb Infernia, a shattered world ruled by four warring Daemon Princes. For centuries, the Seraphon had probed and prodded the Daemon Princes, causing them to constantly declare war against one another. This ended when Archaon dispatched an agent who told the Daemon Princes just how the Seraphon had used them and then immediately formed an alliance that caught the badly outnumbered Seraphon offguard, almost annihilating their army.
Forced to retreat, the Seraphon fell back to the ruins of a Numinous Occulum. The daemonic forces were quick to react, and they fell upon the Seraphon from two sides, launching wave after wave of attacks. Though many Seraphon were dispatched back to Azyr and their Slann Starmaster badly wounded, they managed to hold the line, frustrating the efforts of the Daemon Princes.
Bringing Down the Mountain/Twist of Fate
Below Orb Infernia, the battle between Stormcast and Bloodbound, both afflicted by Nurgle’s powerful enervating disease, continued to rage. Khorne had unleashed Skarbrand, and this gave the Lord-Relictor of the Stormcasts an idea – he would bring a mountainside down upon the Bloodthirster, and channel the daemon’s rage into burning the disease from the land. This he managed and, luckily, the mountain fell upon the Bloodscorch beasts, a mighty Warherd of Bullgors and Ghorgons that had been marching upon the last faithful pocket of the Devoted of Sigmar to wipe them out.
Storming the Gates
It was here that Archaon revealed the first part of his grand plan, the binding of the Godbeast Ignax, a dragon so large that the Fyreslayers who lived below had thought it a sun. Ignax had been bound to the Land of the Chained Sun by mighty chains that anchored the continent to the Godbeast. The Fyreslayers swore they would rather scour the land clean than allow Archaon a victory, and they planned to capture the great chains and retract them, pulling the continent into the Godbeast and burning all life from it. Sigmar unleashed his Extremis Chamber to aid them, attacking the Ironwarp Citadel that tethered one of the chains. In response, Archaon summoned the daemons of Orb Infernia and a great battle erupted that saw the Stormcasts breach the outer walls of the citadel
Securing a Foothold
Once inside the Ironwarp Citadel, the Stormcasts were joined by a large army of Fyreslayers, but both were quickly surrounded by the Bloodbound defenders. Despite the Bloodbound unleashing the mightiest of their forces, the Stormcasts and Fyreslayers held their ground long enough for reinforcements to begin pouring through the breach.
To Kill a King
With a massive army behind them, the Stormcasts assaulted the great keep of the Ironwarp Citadel. Seeing the danger, Archaon himself descended onto the battlefield, and a long protracted fight was waged for the inner walls. The Bloodbound threw themselves at their attackers, while Bloodletters and a Bloodthirster were summoned to hold the line. Finally, the Celestant-Prime arrived in a blinding flash of lightning to beat Archaon back and force him to abandon the citadel. The Stormcasts had captured the Ironwarp Citadel, but Archaon still held the balance of power on the Land of the Chained Sun.
Though the Ironwarp Citadel had been lost, Archaon was otherwise unstoppable. The Fyreslayers began to enact their plan to burn the Land of the Chained Sun clean of all life, using the massive chains attached to it to haul it into the Godbeast Ignax’s fiery body. Archaon threw everything he had at them, disrupting their efforts long enough to enact a ritual that bound Ignax to his will. However, though Archaon had his first Godbeast, the Fyreslayers had managed to hammer an ancient rune into Ignax’s burning hide…
Death in the Darkness
The Stormcasts had launched a major offensive in the Scabrous Sprawl in the Realm of Life, determined to free the land from the attentions of the Clans Pestilens and their massive Parasite Engines. However, little did they know that this would be the scene for Archaon’s attempt to gain control of a second Godbeast, and the Everchosen had warned the Skaven that the Stormcasts were coming. The Stormcasts’ surprise attack was quickly countered by a combined Pestilens and Skryre force, making a quick victory impossible.
The Stormcasts became mired in the Scabrous Sprawl and what should have been a short war dragged into weeks and then months. Billions of Skaven were killed, but those were numbers they could easily sustain. Under the direction of Archaon, the Skaven had been working to corrupt geomantic nodes that bound the World Titan Behemat, a Godbeast Star Gargant of massive proportions, beneath the ground. As Behemat began to wake, so the ground quaked with his movements, disrupting the Stormcasts as they tried to bring the Skaven to battle.
Stem the Tide/Fleeting Fealty
High above the Scabrous Sprawl hung the Great Green Torc, a massive ring comprising the soulstuff of a dozen seasons. Archaon needed control of the Torc to bind the Godbeast Behemat. Two battles erupted at each end of the Great Umbilicus, the Realmgate that connected the Torc to the Scabrous Sprawl, with the Stormcasts facing the Rotbringers of Bloab Rotspawned below and Brayherds above. Only the appearance of a Gargant tribe saved the Stormcasts and allowed them to sever the connection to the Great Green Torc.
Hammer and Anvil
On the Great Green Torc, the battle of Order versus Chaos still raged as the Stormcasts tried to cleanse the land of Rotbringer and Brayherd. This time, they had unlikely allies in the form of Spiderfang Grots who had been constantly oppressed by the forces of Chaos and now saw their chance to gain freedom. However, despite being caught between these two forces, the Rotbringers drew their army in tight and weathered constant attacks, ensuring they would be present upon the Great Green Torc for many years to come.
To Bind the Storm
Despite the constant meddling from the Stormcasts, Archaon was ready to fully awaken his second Godbeast, Behemat the World Titan. Sigmar was left with no choice, and he dispatched a massive army of Stormcasts to kill the Godbeast before Archaon could gain it. Unleashing the Brotherhood of the Great Bolts, the Stormcasts broke through the Chaos line and slew the World Titan as it rose from the ground.
Archaon had been defeated in the Realm of Life, but he still had one Godbeast under his control and he now began planning the next phase of the Realmgate Wars.
Stirring the Nest
Elsewhere on the Mortal Realms, Stormcast Eternals were being dispatched to secure more Realmgates, which were allowing them to strike at the heart of the forces of Chaos. One expedition was sent to the Voldyr Keep in the Realm of Fire. However, the Realmgate that lay within was guarded by the Ghoul King Marrowthirst, and his minions easily repulsed the Stormcasts as they arrived, striking from the shadows in a constant wave of Crypt Ghoul, Horror, and Flayer.
Two Became Three
Deep in Chamon, the Realm of Metal, Fyreslayers and Skaven had battled for decades aboard the lumbering Wyrd-Engine for control of the massive machine. Both had built their forces and both planned to finish their age-old enemy in one final push – however, as they launched their attacks, a third force arrived to contest the Wyrd-Engine, the deathly minions of a Flesh-Eater Court. The Skaven tried to run while the Fyreslayers battled the Ghoul King and his followers, but it was to no avail – the Crypt Ghouls overran both forces to claim the Wyrd-Engine for their monarch.
The Skybashas tribe of Ironjawz had been having a lot of fun, rampaging through one side of the Realm of Life to the other – however, they had been halted by the World Chasm, the rift between Ghyran and Aqshy. The Seraphon had been hoping that, deprived of any more Sylvaneth to bash, the Ironjawz would turn upon themselves. Unfortunately, the Skybashas discovered the Silverglade Citadel, a massive tree-city that spanned the chasm, and so the Seraphon were forced to position an army to halt them. The Ironjawz did not care – they simply ploughed through the celestial line, barely slowing down…
Awaken the Land
With the bulk of the Skybashas tribe now moving into the Realm of Fire, the Sylvaneth took the opportunity to retake the island at the heart of Sorrowmere Lake, a place of great import to them. Led by Drycha and her Outcasts, the Sylvaneth dealt the Ironjawz a cruel defeat and were able to reclaim their territory.
Over the Abyss
The Stormcasts, too, were interested in retaking lost ground, and now they focussed their attention on the Black Chasm Bridge, a mighty structure at the end of which lay the Emberport Realmgate – now held by the Helfire Legion, an army of Khornate Daemons. The Celestant-Prime himself was sent to lead the attack, but was hurled back to Azyr by the Bloodthirster general.
The Wild Hunt
The Mortal Realms shook as a goddess emerged – Alarielle, the Radiant Queen, had been reborn in her war aspect. And she was angry. The first to feel her wrath were the Bloodbound who had been using a Realmgate to raid the Realm of Life from Aqshy. Alarielle gathered a great force of Sylvaneth and invaded Khorne’s own ground, burning through two Bloodthirsters as she smashed their warbands.
Tornado of Destruction
Alarielle was not the only one flexing her muscles, for a great Ironjawz tribe had been rampaging through the Realm of Death and had chanced upon the city of Crookback, dominated by Aylessa, Consort to the Blood Queen and sister to Cyssandra. The vampire was forced to flee her lands as the Ironjawz tore through her city and razed it to the ground in an orgy of destruction.
In their quest to link ever more Realmgates, the Stormcasts launched an assault upon the Growling Gates in Ghur. However, the Fist of Gork himself, Gordrakk, had twigged that they would be coming, and he laid a series of traps for Sigmar’s warriors. The ensuing battle was brutal and both sides sustained massive casualties. In the end, the Ironjawz were forced to retreat but the Storncasts had too few men left to hold onto the Growling Gates.
A Deadly Hunt
Unwilling to allow Archaon to unleash his captured Godbeast, the God-King Sigmar stole the strategic initiative and launched his own offensive – this would be the All-Gates campaign, the last phase of the Realmgate Wars. Hos plan was to capture all the Realmgates, one in each Mortal Realm, that led to the Varanspire, a nexus of Realmgates guarded by Archaon’s own fortress. With the All-Gates in his possession, Sigmar would be able to strike at any Chaos force, anywhere in the Mortal Realms and begin forcing them back to the Realm of Chaos. He began with the Realm of Life and an alliance with Alarielle, and both started seeking the All-Gate deep in Nurgle’s territory – the Genesis Gate. However, Nurgle’s hold on this land was strong, and many Stormcast Eternals perished in the search.
The Genesis Gate was finally located within the heart of the Ring of Corruption, a complex of seven fortresses commanded by the Glottkin. Stormcast and Sylvaneth launched a joint attack on them, with the greatest battle being fought at the Hornspire. Alarielle herself took to the battlefield alongside the Celestant-Prime and, together, they broke the Rotbringers’ defence and took the walls of the fortress.
The Key to Victory
Battle raged all over the Ring of Corruption, but Alarielle was getting frustrated. Gathering the Sylvaneth closest to her, she made a beeline for the Genesis Gate. The Glottkin were caught offguard and desperately tried to rally enough forces to stop her, but the goddess’ wrath was irresistible. Sweeping Rotbringers aside, Alarielle reached the Genesis Gate and cleansed it, smashing the hold Nurgle had over her realm.
One of the All-Gates was now in the hands of Sigmar, and he had already launched attacks on the others. In Chamon, the Mercurial Gate lay within the Ironholds, a massive complex of constantly shifting walls and towers. The armies of Tzeentch made the Ironholds impregnable, so the Stormcasts enlisted the aid of Fyreslayers to tunnel into it. Popping up in one of the courtyards, they created a beachhead to allow reinforcements to flood the Ironholds.
Across the Deadly Span
The Stormcasts and Fyreslayers were now within reach of the Mercurial Gate, needing to cross just one long bridge to reach the Citadel of the Ironholds. Unfortunately, as they approached the citadel, the gates swung open to reveal Archaon himself, flanked by his Varanguard. Charging forward, the Everchosen smashed the Stormcasts and Fyreslayers, ending any chance for Sigmar to capture the Mercurial Gate. The first chink had formed in the God-Kings plans.
In Ghur, the Realm of Beasts, the Stormcasts had launched an attack on the Mawgate – however, the Orruks of Ghur noticed the battles and decided they just had to get involved. They first clashed with the Bloodbound, drawing one warband away from the battles to chase them into a narrow gorge inhabited by a tribe of Gargants. The Bloodbound were torn apart as they and the Ironjawz ran the Gargant gauntlet.
The Stormcasts’ attack on the Chaos forts surrounding the Mawgate was beginning to get bogged down, but now the Ironjawz arrived on the scene. Led by a great Megaboss, they swept over one of the forts, annihilating a combined Slaanesh and Khorne force inside who had been forced to work together in a vain attempt to halt the green tide.
Right of Conquest
The Mawgate was now within reach of the Stormcasts, but the combined forces of Chaos still maintained a tight grip on it, and now Gordrakk, Fist of Gork, appeared at the head of a massive horde of Ironjawz, intent on claiming the whole realm for his own. A three-way battle erupted around the Mawgate.
Gordrakk proved unstoppable, smashing through both Stormcast and Chaos Warrior to claim the Mawgate. Sigmar had failed to take another All-Gate, but it had also been denied to Archaon.
Elsewhere, in the Realm of Death, treachery from Nagash denied the Stormcasts the All-Gate there, and forces dispatched to the Realms of Light and Shadow simply disappeared without trace. The balance of the All-Gates campaign now rested on the Brimfire Gate in Aqshy, the Realm of Fire.
Unleash the Beast
The Brimfire Gate lay within the Brass Mountains, within a ring of eight ever larger fortresses. In their centre, guarding the gate, Khorne had chained Skarbrand. A small strike force of Prosecutors flew to the Brimfire Gate and released Skarbrand, who immediately turned upon the Bloodbound close by, before rampaging in fury throughout the rest of the fortresses.
Ultimate Siege Weapon
Joined by a large army of Fyreslayers, the Stormcasts began breaking through the walls of successive fortresses in an effort to reach the Brimfire Gate. They quickly ran into a seemingly insurmountable problem, as Archaon had into the fight, the massive dragon wrapping itself around several towers as it breathed an inferno into the ranks of the Stormcasts. One Runefather managed to activate the ancient rune that had been hammered into Ignax, at the cost of his own life, briefly taking control of the Godbeast and forcing it to immolate the Bloodbound defenders before it was released to escape to a far corner of Aqshy.
Through the Breach
The armies of Sigmar and Khorne had fought one another over eight fortresses, and now just a final push remained to reach the Brimfire Gate. The Extremis Chamber led the way, followed by Warrior Chambers and Fyreslayers. Matched against them were both mortals and daemons of Khorne, including Skarbrand, whose fury now drove this final conflict into new levels of bloodlust.
The Bloodbound and daemons held the Extremis Chamber, containing them within the breach, until Retributors finally felled Skarbrand and a gap was opened. Though many tough fights claimed Stormcast and Fyreslayer alike, Sigmar’s army finally broke through and broke the back of the defenders, leaving the Brimfire Gate in the hands of the God-King.
And that was the end of the Realmgate Wars!
Quite a journey – more than 2,000 miniatures were painted for this campaign, used in nearly 90 battles, over eighteen months.
We are really quite proud of ourselves!
So, what is next for us?
Well, we have already started playing the ‘between wars’ Battleplans of the Battletomes that have been released since the end of the Realmgate Wars, and we are eagerly awaiting the next great installment in Age of Sigmar. We are also (re)fighting the Badab War campaign in 40k, and I have a hankering to play through the Prospero campaign in the Horus Heresy.
Whichever way we turn next, we’ll be detailing the entire campaign right here, battle-by-battle, so stay tuned!