Death Guard Armour

For a good portion of this year, I have been watching eBay like a hawk for Nurgle-suitable vehicles for my expanding Death Guard. After all, Plague Marines sometimes need to go places in a hurry and everyone likes a big tank, so Rhinos and Land Raiders were the way forward. I didn’t want to do any conversions myself (I would not be up to the job), so I was looking for some pre-modified vehicles – and, eventually, I found them!


These were not desperately expensive, though they were a little more than I usually like to pay (still cheaper than retail!), but I was prepared to go an extra mile for the right looking tanks. And I think the seller did an admirable job here.


He started with a simple base of Chaos Rhino and Land Raider, Chaos’d them up with the spikes and chains, then plastered what I presume is modelling putty over them – you will see a fair few such vehicles on eBay, but few are as nicely done as this.


You will note that most of the fleshy areas have blisters, which I painted a nasty yellow, but the others have great gaping wounds, which I chose to interpret as the blisters having burst – so great gobs of Nurgle’s Rot is dripping out of them.



In terms of painting, these were like most vehicles – really fast, really easy. The green is a simple base of Castellan, drybrushed with Ogryn Camo and Nurgling Green, the same as the Plague Marines themselves, but with no wash. Then you just do the metal and brass work, and the tanks are basically done,with just the fleshy bits needing doing.


I even desecrated the Adeptus Mechanicus cog at the back because, well, the Death Guard will not stand for that.


With the exception of Mortarion and the new Easy to Build kits, I thought I was about done with Nurgle for a while, but now we are getting previews of a new wave of Nurgle daemons early in the New Year, with pictures of a new Great Unclean One.

Looks like I will stick with Nurgle for a bit longer!


Thanquol & Boneripper

Continuing the ratty theme (and I still have some Blood Bowl Skaven to polish off) is a model that has been sitting on ‘waiting to be painted’ shelf for more than a year now – Thanquol and Boneripper!


These guys have a very handy painting guide done by Duncan on Warhammer TV and I (more or less) followed his instructions to the letter. And, despite the size of the model, it is… pretty simple to do, actually. Boneripper’s skin covers most of the surface area, then the metal and brass bitz. After that, you really just have the armour plates, pipework, and Thanquol himself (who is mostly robes and fur anyway).


The big question for me, however, was what GW was planning to do with this great beastie, in terms of the Age of Sigmar storyline.

You see, a lot of the characters from the World That Was were transported to the Age of Sigmar by various powers (mostly Chaos). So, Valkia is still a thing, because she is still Khorne’s consort. Lord Kroak is still a thing because he is, well, functionally immortal.

Other characters became generic heroes (you can usually tell which ones because they are resin and not Chaos…), such as the Bonesplitterz Prophet or Seraphon Astrolith Bearer. Other resin models were simply retired or allowed to wither.

And that is fine. But what about Thanquol?

I cannot see the Horned Rat expending any effort whatsoever to bring him forward to the Mortal Realms, and there is no way GW will abandon a big plastic kit like this. So, will he become a generic Grey Seer on Big Beastie? Doesn’t feel right, somehow. His packaging is no help, as while it is in Sigmar-style, it in fact has not been updated since the Warhammer End Times.


So, can we expect to see a return of the fan favourite Thanquol, hatching his plans across the Mortal Realms, or is he now an ex-Thanquol?

Maybe we will see him return in the next round of campaign books, or the ones after… either way, he is now painted and I am ready for whatever plot twists come our way!

Rokkit Rats

Just a quickie before I disappear on the Great Christmas Project (next post will be in January). I didn’t manage to finish off Thanquol (getting there!), but I did get this bunch of rats finished:


A bunch of Clanrat reinforcements, plus this chap:


A callback to Fantasy Battle days, the rocket-wielding Warlock Engineer!

I can’t take the credit for this conversion, as I managed to swag it on eBay (for just a quid!), but he certainly has a nice Clan Skryre feel to him. On the tabletop, I’ll get round to doing a Warscroll for him in the New Year, but you could just as easily say the launcher is a representation of his Smite spell or even Warp Lightning.

The Clanrats are not a full unit in themselves, but will instead be used to bolster existing units so the Clan Verminus now has two units of 30 and one unit of 20. Having three units of 40 would be better for Skaven, but I’ll get there.

Now, I just have to finish some bits and pieces at work, and then the Great Christmas Project commences, starting off with Thanquol, some Blood Bowl rats, three Death Guard vehicles, and some other goodies I have already had prepared…

Kharadron Heroes

My painting schedule this month has well and truly been shot (James will find that funny), with huge swathes as yet untouched. Part of my grand Christmas break project will therefore be filled with catching up with the various bits and pieces I did not get round to…

However, I did finish these chaps, all the heroes of the Kharadron Overlords.


Painting these was… extremely easy, actually.


Starting off with an all-over gold base, you then pick out the areas of steel…


… and then add hold-specific details to taste, plus the odd glowing gem…


… and then you are done.


Even the more complex models, like Brokk Grungsson with his elaborate flying endrin, is no great chore. If the ships (coming very soon) are anything like the infantry and characters, then the Kharadron Overlords are shaping up to be a very easy army to paint!


So, what do I have planned for the Christmas break? Well, in no particular order, I am hoping to get through:

  • Death Guard Rhinos and Land Raider
  • Seven ships of the Kharadron Overlords
  • Characters for the Thousand Sons, plus a wicked looking Xiphon for them
  • A bunch of rats for both Verminus and Blood Bowl, plus Thanquol
  • Mortarion

Now, all that was what I had originally planned for December before the break. I will be hoping to add:

  • A Moonclan Grot force, complete with Squig Gobba and Fanatics
  • More Zombies, a Corpse Cart, Hexwraiths, and Arkhan the Black for Death
  • Space Woof Cataphractiis and Thousand Sons Veterans
  • The new Death Guard Lord, his bodyguard, three Blight-Haulers, and a new Nurgle Daemon Prince
  • An Eldritch Council Force
  • More Custodes
  • A few reinforcements for the Seraphon

Now, that is a big ask for a two week break, and it is still far from what I had originally planned (getting through what is rapidly becoming a Forge World mountain). Still, best foot forward!


Spartan & Leviathan

My attack on the resin mountain (no one should have a resin mountain…) continues, this time with the addition of two heavy units for the Heresy-Era Space Woofs – the Leviathan Dreadnought and the Mighty Spartan.


I picked up the Leviathan earlier this year, but the Spartan has been lying around for more than three years, so tackling it was well overdue!

Painting-wise, both of these are an absolute doddle (any Heresy-era Space Woof vehicle will be, just adapting the instructions from the Prospero Painting Guide). Putting them together…


The Leviathan was okay, even though I had managed to misplace the instructions. The legs are always a slight challenge on both this and resin Contemptors as you need at least three hands if you are trying to go for a specific pose. Just go slowly and let everything dry properly before moving onto the next bit, and you will be fine.


The Spartan veered towards bitch territory during construction. Putting on the tracks was ‘okay’, though I hear Forge World now have a newer version where the tracks are more integrated into the side pieces, but the centre hull was challenging. The use of (many) rubber bands helped immensely getting this beast together and, while it is still not perfect, the Spartan certainly looks the part!

On my painting table now are a bunch of rats I have been meaning to get round to for nearly a couple of years, and I am hoping to finish off the Kharadron Overlords and do some more Thousand Sons before the Christmas break – already a few days behind schedule, so I don’t know if that is actually possible, but that is the plan!

Last of the Maggoth Lords

Here is a miniature that has been sitting around for a long time (a couple of years maybe!), but I finally got round to him this weekend – Orghotts Daemonspew.


As usual, I used Duncan’s guide on Warhammer TV, and Orghott is actually the only Maggoth Lord he demonstrates, so I had to wing it with the others. However, they were relatively straight forward, whereas Orghott’s beastie has that graduation of colour from belly to topside.


As it turned out, this was not really difficult or time-consuming at all, if you follow Duncan’s teachings, though mine ended up a little more subdued than his – it might have looked better if I had increased the surface area of the lighter bits.


Still, I think it turned out alright, and the whole model was really not very time-consuming.

And now he can join the rest of the Maggoth Lords to form a mighty trio!


Next up, some heavy metal for the Space Woofs…

Death & Destruction in Shadespire

I have two quite swanky models almost finished that I will be showcasing soon but, before we get to those, here are the two latest warbands for Shadespire done and dusted:


Not too much to talk about in terms of painting these because, as with the first two warbands, I merely followed Duncan’s instructions on Warhammer TV.


If you want a really easy warband to paint up for Shadespire but don’t want to join the Stormcast crowd, then the Orruks have to be the way to go. There are only four of them, they are 90% armour, and Duncan’s guidance will even get you past the ‘yellow problem’ (in days gone by, yellow used to be a sod to paint properly).


The Sepulchral Guard are a little more numerous and some parts seem thin almost to the point of being brittle, but they stood up to my sausage fingers, so you should not have any issues with them. Again, Duncan will get you painting these to a decent standard, if not perfection, making them another reasonable choice for the lazy gamer.

Next up, some heavy metal for the Space Woofs