Last of the Maggoth Lords

Here is a miniature that has been sitting around for a long time (a couple of years maybe!), but I finally got round to him this weekend – Orghotts Daemonspew.


As usual, I used Duncan’s guide on Warhammer TV, and Orghott is actually the only Maggoth Lord he demonstrates, so I had to wing it with the others. However, they were relatively straight forward, whereas Orghott’s beastie has that graduation of colour from belly to topside.


As it turned out, this was not really difficult or time-consuming at all, if you follow Duncan’s teachings, though mine ended up a little more subdued than his – it might have looked better if I had increased the surface area of the lighter bits.


Still, I think it turned out alright, and the whole model was really not very time-consuming.

And now he can join the rest of the Maggoth Lords to form a mighty trio!


Next up, some heavy metal for the Space Woofs…


Death & Destruction in Shadespire

I have two quite swanky models almost finished that I will be showcasing soon but, before we get to those, here are the two latest warbands for Shadespire done and dusted:


Not too much to talk about in terms of painting these because, as with the first two warbands, I merely followed Duncan’s instructions on Warhammer TV.


If you want a really easy warband to paint up for Shadespire but don’t want to join the Stormcast crowd, then the Orruks have to be the way to go. There are only four of them, they are 90% armour, and Duncan’s guidance will even get you past the ‘yellow problem’ (in days gone by, yellow used to be a sod to paint properly).


The Sepulchral Guard are a little more numerous and some parts seem thin almost to the point of being brittle, but they stood up to my sausage fingers, so you should not have any issues with them. Again, Duncan will get you painting these to a decent standard, if not perfection, making them another reasonable choice for the lazy gamer.

Next up, some heavy metal for the Space Woofs

Warhammer Quest: Chaos Adversary Cards

This should be a short and sweet one – the Chaos Adversary Cards for Warhammer Quest have just arrived.


This (actually sizeable – it may not seem that way in the photos but they are much bigger than your palm) card deck adds a bunch of new monsters to your games of Warhammer Quest, both Silver Tower and Hammerhal, and gives a handy reference to existing creatures – no more flicking between books!


One card gives all the rules you need to implement this deck in your game. Exotic Adversaries are used as normal (you just have more choice), while Mighty Adversaries are used in the same way but only pop up once per adventure, as they are a bit harder than regular monsters.

Finally, you can just deal cards randomly when the players meet monsters, though I am not sure many people will do that.


I won’t go through the whole list of monsters this deck includes, as GW have handily posted the list right here. However, there are absolutely no issues with tiny text, as with their Sigmar Warscroll cards, and everything you need is very accessible.

Full marks there.


Each card has all the monster’s stats and abilities on one side, along with how many models will appear when the encounter appears, and the behaviour table on the back.


This deck is £15 which, given the size and number of the cards, as well as the additional utility they give in Warhammer Quest, especially if you have a sizeable collection of miniatures, is more than fair enough.

I have no choice but to give this one a full ten out of ten.

Shadespire Heroes

I think we can return to our regularly scheduled programming for a bit…

My painting has taken a serious dent recently – it is not so much that I am not doing a little bit every day (I am, -ish), it is more that I am not doing so much every day. Still, I am getting more than usual built and, with a two week break coming up around Christmas, I figure I can always just lock myself away with a mountain of DVD box sets and tinker away quietly…

Anyway, I did manage to finish off the two warbands that come with the new Shadespire game.


As usual, I (more or less) followed Duncan’s instructions on Warhammer TV for these guys, and now the Bloodbound and Stormcast Eternals are ready for battle.


For the Stormcasts, I was originally going to do them as Hallowed Knights to fit in with the rest of my armies but then I thought nah, never done golden Stormcasts before! And they do look quite reasonable in that scheme.


The Bloodbound I painted in a slightly different way to the Age of Sigmar force I had done (just some minor changes in highlights, really) but they ended up looking pretty much the same – so go figure!

On the painting table now I still have some Death Guard that, frankly, should have been completed long before now, but what’s the rush, eh? And building-wise, I have been concentrating on my Forge World resin mountain that has been accruing for years. Got some interesting pieces, including more Blood Bowl Skaven, some Custodes bits and pieces, and a Leviathan Dreadnought and Spartan tank for the Space Woofs.

Looks like it will be a busy Christmas!

The Grand Cultivator

Nurgle’s first daemon has arrived – Horticulous, the Grand Cultivator, atop his snail-beast Mulch!


This model has been sitting on the painting table for a while, getting bits and pieces done on it in between other things, but last night I finally knuckled down and got the last detail pieces completed.


I did not do the base in quite the same way as the rest of the Age of Sigmar stuff, partly because I think that scheme is looking a bit tired tired now, partly because there is a chance (not great, I think) that he will appear in 40k, and partly because I wanted to use Nurgle’s Rot in the ploughed area behind the model.

I did briefly consider re-basing all of my existing Age of Sigmer Nurgle daemons, not least because it would give me a bucket more allies for my Death Guard, but that way probably lies madness – I attach my models pretty firmly to bases and there would be some serious hacking involved. The Forge World models might survive that (and I may return to this idea for them in the future) but the Plaguebearers would not.


Anyway, this means we are now all set to begin the Blightwar (still not sure whether that is a one-off campaign for the box set or if it will be continued next year in proper ‘campaign’ books), if we can just find the time!

Next up on the painting table: a little more Star Wars, Space Woof Grey Slayers for the Horus Heresy, and more Death Guard!


I haven’t gone mad for Age of Sigmar models of late (and I still have to finish off my Kharadron Overlords), but these Dragon Ogors have been sitting in my ‘plastic pile’ for an absolute age (pretty much since Sigmar came out!), and I finally got cracking on them last week.


I already had a small unit of three Dragon Ogors done, but they were really feeling lonely – they needed some friends and a leader.


The Shaggoth is so old he is actually a (very heavy) metal model. He was also missing a horn, but I snipped a spine in half from a Chaos Spawn to replace it, and now I bet you cannot tell which one is the replacement!


To do a ‘proper’ Thunderscorn force, I should probably do a third unit but, for now, I think these chaps will do just fine.

Now I need to get cracking on with the Death Guard and try to get that army ‘finished’.

The Kharadron Overlords have Arrived…

I was all set to do the Kharadron Overlords earlier this year, but then the Horus Heresy happened and then came 8th edition 40k…

However, last week I read the latest Age of Sigmar novel, which had the Overlords in it, and the Arkanaut Companies kinda fell onto my painting desk. I polished those off quicker than I thought I might… and then polished off the Thunderers too. So, this morning, I can proudly present 60 Kharadron Overlords, all painted and ready to go – the entire infantry section of my planned force, done in one weekend (sort of)!


The Arkanauts were actually a lot quicker to do than I had thought, and the fiddly bits (like the straps) were  not all that fiddly after all. They end up being a basic process of cloth, silver armour (finished off with Stormhost Silver to make them extra-shiny!), gold armour, straps. The only real ‘detailing’ is a bit of Soulstone Blue for any glowy bits). Base them, then they are done!

In the end, I went for the purple Baraka-nar, for several reasons, though their special rules were not among them (though being able to more or less shut down enemy casting will be fun). First off, as the largest skyport, I figured they would feature prominently in forthcoming campaigns from GW. Second, I picked up Brokk, the High Admiral, and he comes from Barak-nar. True, I could have him leading another skyport, or simply paint him in different colours… but I wanted things done ‘properly’.


The Thunderers are even quicker for while they are slightly larger, they have no straps at all, so you can just whiz through them – overall, they probably take longer to dry than paint.


So, there you go – 60 models in a weekend, and all the infantry of the Overlords done. Now they just need some ships and people to lead them. I have already put together three Gunhaulers and all the characters (bar Brokk himself), but I think I’ll take a quick break from these chaps (wasn’t going to crack on with them until the end of the year!) before finishing the force off completely.

Oh, and if 60 infantry were not enough… I also managed to polish off three more Nurglings for the Death Guard!